About the Game
Rat in the Trap is a story-based visual novel game, with interesting locations, creepy creatures, and timed events! Play as Ciara and meet interesting characters like Miao and Glimmer! Try to escape this strange location you've deliberately been placed in. Go through caves, hallways, elevators, and more! Make choices that impact the dialogue!
In the creation of the game, I was the lead programmer and lead designer of the team and was heavily involved in the making of the game's core mechanics. I served as the go-to person to discuss the progress of the game's programming and answered any narrative and design questions.
Gameplay Mechanics
Additionally, I managed a majority of the game's core systems, including but not limited to, the dialogue, health, and animation systems that would be implemented within the Unity Engine. Therefore, I handled many technical design tasks, including building the Unity prototype that would be presented within our team's Milestone 1 presentation and wrote the C# skeleton scripts for choice-based decisions and the menu system before fully integrating within the game.
Also served as the presenter for the final milestone presentation in which my team and I presented the progress of our game within a one-month period.